

If you are reading this as a WG-staff, you can check the spreadsheet and would find that someone from the ASIA server advanced to Rank 1 in the Silver League with 400+ games in three weeks, scoring around 40% WR. Season 3 started with one-week in the first league (the bronze league), and two weeks for every league thereafter. Meanwhile, attaining a higher rank does not reflect how well a player plays, instead reflects how determined a player is willing to stumble themselves by frustrations. Ranked Battle is supposed to be a competitive game mode as it rewards players with steel, which is one of the most valuable resource in-game. The main issue with the current Ranked System is really about the “Rank”. Even though numerous suggestions have been neglected in the past, we will do our utmost to convey our message to the development team/decision-making department and strive for a sustainably improving gaming environment. We have more direct communication means with WG. The result was easier access to steel rewards, but the core problem of the Ranked System has never been improved, or to a certain extent, has been worsen.Īs a Supertester, we work for the community by helping to deliver a better gaming experience by performing game tests and providing constructive feedbacks. The ranked system has been modified in late 2020 to remove a large number of ranks from the system and splitting players into multiple leagues. The Ranked Battles has been in WoWS for quite a while, it features Random Battles in a smaller team format with the domination game mode, and rewards players with valuable resources like steel and ranked tokens, upon winning battles and advancing to higher ranks.
